Great Wood Single-Texture Smart Material | V-Ray 3ds Max
Did you ever have just one single texture and had to make a photorealistic 3D material from it? Are you trying to make this look less flat, have more depth and react to light in a realistic way?
For me it was very often the case: I received a wood texture from a manufacturer and nothing else: no glossiness maps, no normal maps, no scanned materials. And my clients wanted to see their products shine and look the best!
So I came up with a simple workflow to make wood look great even if I only had one texture!
Get this ready-to-use shader, plug in your texture and start tweaking the individual parts so that your wood material can make your clients and yourself happy!
The material is created in V-Ray Next in 3ds Max 2015 but compatible with newer V-Ray and 3ds Max versions. It's a simple setup and no plugins are needed!
Two important notes:
- No texture is the same, so this is most probably not a plug and play procedure:
- You will probably have to tweak the output maps to more or less contrast to get your desired result
- The Anisotropy map is an essential part to getting a complex looking shader. It needs to be of pretty high contrast to have an effect
- The higher resolution your source texture is, the better everything will look. Don't expect great results from a muddy low-resolution image.
- There are two surface imperfection texture maps in the shader. Use them as is, swap them with your own, use my Broad Surface Imperfection maps or delete them alltogether for a cleaner look.
If you have any questions or need help, ping me at www.AddYourLight.com
Warm Regards,
Manuel
Attribution: The texture maps and HDRI contained in this pack are from ambientcg.com and polyhaven.com, licensed under the Creative Commons CC0 1.0 Universal License..
1 V-Ray material to make a great-looking material from a single texture